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(5) K+Pe2 - K
White to play and win endgame
Diagram 1.Ke6
Get the opposition! (Kings opposite each other with your opponent to move) [1.e4
is a mistake and the Black player draws if they know the drawing technique! 1...Ke7
Black gets the opposition! 2.Kf5
Kf7
Oppose kings when you are defending. 3.e5
Ke7
4.e6
When you cannot oppose kings move straight back as: 4...Ke8
5.Kf6
Kf8
6.e7+
Ke8
7.Ke6
stalemate, a draw.] 1...Kd8
2.e4
Ke8
3.e5
Kd8
4.Kf7
Outflank him 4...Kd7
5.e6+
and the K on f7 shepherds the pawn home. 5...Kd8
6.e7+
Kd7
7.e8Q+
Now mate with the Q as usual. *
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